Work Completed This Milestone:
General improvements:
- Added multi-res terrain with multi-texture
blending.
- Ported the code to Xbox. This involved:
- writing some extra font handling code.
- modifying the input handling code.
- modifying the shaders.
- scaling down the terrain.
- adding logic to keep the important game elements inside
the TV safe region.
- a good deal of debugging.
Adventure mode improvements:
- Enhanced movement from simple 8 direction
walking to analog-sensitive walking/running.
- Added cows.
- Started working on aliens spawning and going after the cows. (still
in progress)
Battle mode improvements:
- Taught the aliens to fight back.
- Added a quick & dirty implementation of the aiming skill game.
- Started working on projectile physics. (still in progress)
Work Remaining:
- Finish adventure mode gameplay
- Finish implementing battle physics
- Sound & Music
- Deformable terrain
- Shadow maps
- Billboarded textures, Particle System
Would be nice, but probably won't get to:
- Character growth
- Save/load progress
Current Bottlenecks:
Nothing is really holding up our work. Our
progress is a little slower than we hoped, due to things like other
classes and the distractions of being second-semester seniors. Getting
the game to run on the Xbox took a while because we had to support
2 versions of DirectX.
Timeline:
Week of April 18th: Finish up adventure mode
basics and make some progress with the battle physics/hit boxes.
Week of April 25th: Implement shadow maps, terrain deformation, extra
visuals. Add music and sound code. Tweak effects.
Week of May 2nd: Add artwork, music, sound, and models. Adjust gameplay
settings.
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Multi-textured Terrain
WITH COWS!
Aiming System
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