Main
Proposal
Milestone 1
Milestone 2
Postmortem
Milestone 2
Work Completed This Milestone:

General improvements:
- Added multi-res terrain with multi-texture blending.
- Ported the code to Xbox. This involved:
  - writing some extra font handling code.
  - modifying the input handling code.
  - modifying the shaders.
  - scaling down the terrain.
  - adding logic to keep the important game elements inside the TV safe region.
  - a good deal of debugging.

Adventure mode improvements:
- Enhanced movement from simple 8 direction walking to analog-sensitive walking/running.
- Added cows.
- Started working on aliens spawning and going after the cows. (still in progress)

Battle mode improvements:
- Taught the aliens to fight back.
- Added a quick & dirty implementation of the aiming skill game.
- Started working on projectile physics. (still in progress)


Work Remaining:
- Finish adventure mode gameplay
- Finish implementing battle physics
- Sound & Music
- Deformable terrain
- Shadow maps
- Billboarded textures, Particle System
Would be nice, but probably won't get to:
- Character growth
- Save/load progress


Current Bottlenecks:
Nothing is really holding up our work. Our progress is a little slower than we hoped, due to things like other classes and the distractions of being second-semester seniors. Getting the game to run on the Xbox took a while because we had to support 2 versions of DirectX.


Timeline:
Week of April 18th: Finish up adventure mode basics and make some progress with the battle physics/hit boxes.
Week of April 25th: Implement shadow maps, terrain deformation, extra visuals. Add music and sound code. Tweak effects.
Week of May 2nd: Add artwork, music, sound, and models. Adjust gameplay settings.


Multi-textured Terrain WITH COWS!

Aiming System