Main
Proposal
Milestone 1
Milestone 2
Postmortem
Milestone 1
Work Completed:
- Created DirectX codebase
- Static DirectX .x models
- Skinned Half-Life .mdl models with animation interpolation
- DirectX vertex / pixel shading
- Multiplayer input system (connect up some gamepads)
- Data-driven adventure and battle modes


Work Remaining:
- Enemy AI
- Projectile physics
- Deformable terrain
- Shadow maps
- Sound & Music
- Particle System
- Assorted vertex/pixel shaders


Current Bottlenecks:
No single thing is holding the project up. There is just a lot of work needed to implement all of features and only so much time. Mesh skinning took a long time to get complete, especially for attaching weapons, but the results were worth the effort.


Timeline:
Week of April 4th: Complete combat physics and player movement.
Week of April 11th: Create particle system and billboarded effects. Implement Enemy AI / pathfinding.
Week of April 18th: Implement shadow maps, terrain deformation, extra visuals.
Week of April 25th: Add music and sound code. Add geo-mipmapped terrain. Tweak effects.
Week of May 2nd: Add artwork, music, sound, and models. Adjust gameplay settings.

Check out the video Here.


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