Work Completed:
- Created DirectX codebase
- Static DirectX .x models
- Skinned Half-Life .mdl models with animation interpolation
- DirectX vertex / pixel shading
- Multiplayer input system (connect up some gamepads)
- Data-driven adventure and battle modes
Work Remaining:
- Enemy AI
- Projectile physics
- Deformable terrain
- Shadow maps
- Sound & Music
- Particle System
- Assorted vertex/pixel shaders
Current Bottlenecks:
No single thing is holding the project up.
There is just a lot of work needed to implement all of features and
only so much time. Mesh skinning took a long time to get complete,
especially for attaching weapons, but the results were worth the effort.
Timeline:
Week of April 4th: Complete combat physics
and player movement.
Week of April 11th: Create particle system and billboarded effects.
Implement Enemy AI / pathfinding.
Week of April 18th: Implement shadow maps, terrain deformation, extra
visuals.
Week of April 25th: Add music and sound code. Add geo-mipmapped terrain.
Tweak effects.
Week of May 2nd: Add artwork, music, sound, and models. Adjust gameplay
settings.
Check out the video Here.
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